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Raiding skills

RAID

Raid is the focal point of Kabaddi. A couple of good raiders can change the whole tempo of the match within minutes with their superior techniques and tactics. Since more points can be scored through raids, the raider is always in the lime light and can be the recipient of public adulation or their brickbats depending on the quality of his raids.

During the raid or attack in the opponents’ court, the raider has to maintain the ‘cant’.  ‘cant ’is the continuous audible chanting of the approved term ‘Kabaddi’ for not more than 30 seconds by the raider during his attack in the opponents’ court. The aim of the raider, while in the opponents’ court, is to touch as many ‘defenders’ as possible without being caught.

To make the raid successful, the raider must enter the opponents’ court with cant and either cross the baulk line or touch one or more defenders before returning with cant to his home court within 30 seconds without any breach of rules.

 

The raid is fairly complex and several factors are to be considered to make it successful. A good raider should be equipped with skill, tactics, counteractions, ability to judge the situation, extricate him-self from difficult situations and above all good footwork to score points. The preconditions of a raid relate to the technique and strategy adopted by the raider just before he embarks on the raid.

The points to be considered include where to enter, the existing number of defenders in the opponents’ court, the defence positions adopted by the opponents, system of play adopted by the opponent, choosing the target, take stock of the game situation, whether to cross the bonus line and generally making a quick mental plan of the attack. All these factors are to be considered by the raider in split seconds before he starts his attack.

During the raid, the raider makes maximum use of his limbs to come into contact or touch the opponents to score points. This is accomplished through the techniques used by the raider with leg touches such as toe touch, foot touch, squat leg thrust, kicks and hand touches with his arms. Skill is the automatic application of technique without conscious thought. Skill is also defined as the ability to coordinate different muscles in order to perform a combination of specific movements smoothly and effectively. 

The factors that influence footwork, which is the hallmark of a good raider include general & specific fitness as well as stance, body position, movement velocity, feinting ability, pivots, & sudden checks in the raiding movement.

There are different types of raiding footwork such as the leading leg raid, shuffling raid, natural raid, reverse step raid and cross step raid. Changing direction during the raid is also a significant technique adopted by the raiders to take the antis by surprise. 

 

Fundamental Raiding skills

Fundamental raiding skills can be broadly classified into hand touches, toe touches, foot touches, leg touches and kicks. Even if the raider is capable of good footwork, he will not be effective without these basic raiding skills.

HAND TOUCHES

Hand touch is the easiest and perhaps the first raiding skill learnt by the raiders. This apparently easy skill does require proper practise and good reflexes on the part of the raider. Hand touch has been classified into five types i.e., running hand touch, stooping hand touch, turning hand touch, hopping hand touch and Feint & touch. Various skill drills have been designed for hand touches.

TYPES OF HAND TOUCHES

STOOPING HAND TOUCH

                           SIDEWARD HAND TOUCH

 

RUNNING HAND TOUCH

                           DIAGONAL HAND TOUCH

TOETOUCH

Toe-touch is very effective in the bonus line game since it can be used by the raider even when he is at a considerable distance from the antis. Toe touch involves quick movements which can take the antis by surprise. To make the skill more effective it can be used in its different forms such as double attack in toe touch, feinting toe touch, dragging back & toe touch, running toe touch & taking a step & toe touch…………………..

Foot touch is another fundamental raiding skill akin to toe touch with similar application method and principles.

However, the salient difference between both the skills is that in toe touch the raider tries to touch the antis with his toe while in foot touch, the raider uses his complete foot.

 
During the execution of this skill, the raider drags his thrusting leg towards the antis, which is known as a ‘slip’ in Kabaddi. This ‘slip’ helps the raider cover more area in the opponents’ court which has an advantage over toe touch.
 

Sudden leg thrust

Sudden Leg thrust is another type of leg touch which is a combination of toe touch and foot touch. Raiders with quick reaction ability can use this skill to advantage. Sudden leg thrust is applied by sliding the attacking leg from side wards to reverse or forward to sideward making a second attack during the same execution of the technique, which can take the antis by surprise and is very effective in the bonus line game

Squat leg thrust as the name suggests, is applied by the raider in a squatting position by thrusting his nearest leg towards the antis. This skill can be applied after feint by the raider to push the defence chains away to create a distance between the chains and results in delay in application of cover by the antis.  This skill calls for high reaction ability and good agility. Sort and slim raiders can make good use of this skill since the squatting position inclined towards the midline will make their escape to home court easier.

SKILL OF CROSSING THE BONUS LINE WITH TOE TOUCH ACTION

SITUATIONS TO CROSS THE BONUS LINE AND SCORE  

1.  When there are six and seven defenders fielding

 2.  Corner zone is weak in individual holds

 3.  Centre chain is away from the raider

 4.  Raider is good in leg touches and cross action

 5.  Raider is heavy and tall

 6.  Opponenents are weak in ankle hold

 7.  When the Raider is good in counter skills

KICKING

Kicking in Kabaddi is a significant attacking skill which can be resorted to in critical situations with good results. Back kick, Side kick & Curve / roll kick are the various types of kicks used by raiders in Kabaddi which can beexecuted while maintaining distance from the antis, to confuse the defence and enable the raider to make a surprise attack on the second man or cover, a good weapon to use against the defence when the antis are fielding on the baulk line. This is a good skill to be used effectively when the defence players are less in number.

Advanced Raiding skills

ADVANCED RAIDING SKILLS AND COUNTER SKILLS OF A RAIDER TO ESCAPE FROM THE TACKLE

Advanced raiding skills concern escape tactics & techniques from various holds applied by the raider as counter skills against defence tactics & strategies.

The raider requires counter skills to escape from various holds such as ankle hold, thigh / knee hold, waist / trunk hold etc. 

Counter skills are more tactical in nature. Many a times they are not planned but used to meet the demands of a particular situation. These counter skills are used by the raiders to take advantage of the situation.

Pre-requisites of Successful counter skills:                   
  1. Proper observation
  2. Good anticipation and judgement
  3. Confidence
  4. Ability to create situation
  5. High skill level – atomization
  6. Presence of mind  - Quick decision

ROLL AND REACH 

Every raider tries his best to escape from the hold of the anti /s with an intention to score points for his team and return unscathed to his home court. To extricate himself from the holds of the defence players he requires quick reflexes, agile movements and explosive power. To assist the raider in his counteraction against the holds, there are advanced skills to be learnt with proper practise as escape tactics.

  HIGH KICK / SIDE KICK                     STOOPING HAND TOUCH                      

   JUMPING OVER THE CHAIN

Points to be kept in mind for training counter skills/combinations;

  1. Remember these are advanced skills - not basics
  2. Train players who are capable of applying the skills
  3. Make the player understand the tactical moves
  4. Practice the move first and create a situation
  5. Keep alternate moves or combinations in readiness
  6. Drill individually on each component required
  7. Train them in group and zone combinations
  8. Practice with match conditions – Functional training
  9. Create hard conditions – Pressure training                                              

 

 

 

 

 

 

 

 

 

 

TURNING OUT AND DUPKI OR BACK ROLL TO ESCAPE 

Fundamental Defence skills

POSITIONAL PLAY IN DEFENCE

Defence in Kabaddi is a combined effort in which all the players defend themselves from the attack of the single Raider. Therefore teamwork is a crucial importance for successful defence. Unlike other team games, each player has to have the capacity to play two or three positions other than his own due to the “Out and Revival rules of play”. For example, when a corner player is put out, his position has to be filled with any other defender of his team. Such situation doesn’t arise in other team games and the number of players does not change during the game. This is the demand of the match situation at any given time in Kabaddi and that is the peculiarity of this sport.

The main objectives of the defence are:

 

  1. To score a point by catching and retaining the raider
  2. Escape  the attack or touch from the raider
  3. Waste the Raiding  time (30 seconds) to put pressure
  4. Prevent the raider from cross the Bonus line
  5. Surround the raider from all the sides, restricting his movements
  6. To support other defenders during the tackles 

To achieve this objective, the antis can use any of the six fundamental defence tackling skills i.e., Ankle hold, Thigh hold, Knee hold, Waist hold, Wrist hold and Blocking.

Ankle hold is an individual defence skill in Kabaddi and is used by the defence players as a counter skill against leg thrusts and foot touches by the raider during an attack. Corner zone players can capitalize on this skill especially in the bonus line game, since every raider does make an attempt to cross the bonus line in the corner zones. The second position defence players can also use this skill to advantage in the baulk line game for initiating a catch. The application of this skill involves observation, body posture inclined towards the raider, the right approach to the raider, a firm grip on the raider’s ankle, and follow through action which includes lifting up, pulling back, and changing the direction of the raider towards the side lines in order to make his escape to home court more difficult.

Thigh hold is also an individual defence skill which can be applied by any defence player irrespective of his position. This skill has an element of surprise for the raider and can be used to advantage by the defence as a planned surprise tactic. The advantages of this hold are that chances of counteraction by the raider are minimum, even heavy raiders can be overpowered, even reduced number of players in the defence can attempt this skill since less support is required, the raider has no scope to escape by creating a gap, the grip is firm and less risk is involved. Thigh hold can be attempted by the antis in situations when the raider moves from one zone to the other during his attack, when the raider uses the leading leg raid, when the raider turns back to apply hand touch, when the raider moves from second to second position or when the raider runs blindly towards the corner zones. Keen observation, right approach, firm grip and proper follow through action as in the case of ankle holds also apply in the case of thigh holds. 

Knee Hold is very much like thigh hold, and is applied in similar situations but where as thigh hold is an individual initiating defence skill; knee hold is more of a combination defence skill and requires immediate support from the remaining defence players for its success.

DOUBLE KNEE HOLD

The grip in knee hold is comparatively less firm and it is difficult to change the direction of the raider. The antis in second / supporting positions can apply this skill.

 

WAIST HOLD OR TRUNK HOLD is a skill used by the anti to capture the raider from behind. his is considered one of the best defence skills since the raider has negligible chances of escape. This defence skill in comparison to other skills is more powerful due to the strong grip, close reach, and more covering area which is advantageous to the defenders. 

 

Waist hold can be applied in situations when the raider shows his back, when the raider attacks on 2nd / In, when the raider drags back or moves back to the corner zone, when the raider moves blindly from corner to corner, when the raider comes back to position during the course of his raider to restart the attack or when the raider uses turning attack.

 

    The mechanism of waist hold involves careful observation and anticipation of the raider’s path & attack. After applying the waist hold technique, the follow through action involves lifting up, changing the direction of the raider and falling / rolling back to check the movement of the raider.

 

A strong grip Wrist holdWrist hold is a rare defence skill which can be applied only when the occasion presents itself on raiders who have a typical style of raiding with both arms extended and concentration in one direction with slow measured movements. This skill which was once in use as a major defence skill is a rarity nowadays. The reason for this is that the players were heavier, their movements were much slower and the style of the game was also different from the present day game. The players are now more agile, flexible and employ quick movements. The footwork /raiding style has also undergone a radical change and since the arm of the raider is extended only to execute a quick touch, the antis rarely get an opportunity to apply wrist hold. It is advisable to apply this skill as a combination hold along with ankle hold in situations when the raider extends his hand to touch at one position, when the raider attacks on deep corners to apply hand touch or when the raider returns to first position to restart his attack.

BLOCKING is a wall of obstruction created by the defence after catching the raider to prevent his escape to home court. Although the cover and corner antis generally apply this skill as a combined defence technique, it is considered indispensable for the covers who are considered the watch dogs of the defence system. Blocking is generally applied in situations when the raider is fully covered, when the raider goes into deep corners, when the raider attacks on the centre zone, or when the raider takes reverse turn to attack. The types of blocking applied in the game situations are "RUNNING BLOCK, FOLLOWING BLOCK, SKIP & BLOCK AND BLOCK ON THE SPOT".. 

Advanced Defence skills

ADVANCED DEFENCE SKILLS AND COUNTER SKILLS

CHAIN HOLD

The chain system in Kabaddi is an advanced defence skill used as a strategy to capture tall & heavy players who appear invincible. The chain system was introduced in modern kabaddi by [Late] Mr. Syed Chanda Hussaini, a renowned coach and expert in Kabaddi. This novel system proved to be an effective strategy against the tall & heavy raiders of Maharashtra and the  Indian Railways since their was no weight restrictions in those days. This skill which was used as a strategy to give advantage to light weight defenders to overpower comparatively heavier raiders with minimum chances of injuries became an inseperable part of Kabaddi at all levels irrespective of their playing level.

This advanced defence skill is classified into three types i.e., chain holds by corner/centre zone players, running chain holds & following chain holds. Each of these types of chain holds can be applied depending on the situation and have different hand grips for the best results. The mechanism of the chain hold includes formation of the chain, covering the path of the raider, maintaining the hold after the capture.

 

 

 

 

 

 

COUNTER SKILLS IN DEFENSE

  • Tackling in Kabaddi is an art of defence to trap the raider or to hold the raider.
  • Defence is a combined effort of the team members. In tackling, even an individual hold is supported by the other players to make the hold successful.
  • Using a skill to initiate the hold will not be sufficient to stop the raider as the raider will try to escape from the hold by using different tactics. This is when counter skills play a major role in stopping the raider’s move.
  • Counter skills are known as counter actions by the defender or defenders against the raider’s action. When the raider uses any type of escape or tries to escape from a tackle, the defender or defenders use a variety of moves or combinations to check the raider’s escape.
  • Counter skills are more tactical in nature. Many a times they are not planned but used to meet the demands of a particular situation. These counter skills are used by the defenders to take advantage of the situation 

Pre-requisites of Successful counter skills:

  1. Good anticipation and judgement
  2. Proper observation
  3. Confidence
  4. Ability to create situation
  5. High skill level – atomization
  6. Presence of mind  - Quick decision
  7. Combinations  and variety of skills
  8.  Risk level – analysis & other calculations

Points to be kept in view for Training in Counter skills

  1. These are advanced skills - not basics – not for beginners
  2. Train players who are capable of applying the skills
  3. Make the player understand the tactical moves
  4. Practice the move first and create a situation
  5. Keep alternate moves or combinations in readiness
  6. Drill individually on each component required
  7. Train them in group and zone combinations
  8. Practice with match conditions – Functional training
  9. Create hard conditions – Pressure training

Combination Holds in Defence

1. Individual combination  2. Zone/Group Combination 

3. Team combination 

The application of two or more types of hold in a single tackle is known as a combination hold. Combination holds are used as individual tactics or group tactics to capture the raider of the opponent team and to prevent his escape. Since various types of holds are applied simultaneously by the initiator a well as the supporting players, the tackle becomes more effective leaving the raider with little chance for escape.

GROUP COMBINATIONS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SUPPORTS IN DEFENCE

 

Skill Drills

SKILL DRILLS

Skill drills are the repetition of the techniques used in the sport with an aim to attain perfection. With perfection through repeated practise of the drills comes mastery over the sport. Drills are the best means to get acquainted with new skills. Repeated practise will equip the player to apply the skill automatically as per the demands of the game situation, without any hesitation. 

 

In a team sport such as Kabaddi, each player has to use his individual skill for the benefit of the entire team. This is possible with direct interaction with the other players of the team. It is not practical for the coach to give direct instructions to the entire team since this will be too time consuming and cause a situation in which most of the players stand around while a few receive instructions. To avoid a situation it would be more practical to break up the team into smaller drill groups so that each player is able to participate in the training programme and understand the purpose of the manoeuvres as well as visualize the technique being demonstrated.  It is essential to set aside a specific time in each practice session for training drills in order to improve the players’ potential in various individual skills.

Training or skill drills are not restricted to beginners only. Even advanced players are to be given drills to polish and intensify the existing potential. While designing skill drills, every conceivable game like situation is kept in view and such situations are created for specific skill training. The steps involved in teaching a drill are introduction, demonstration, explanation, organization, practise & rectification of wrong moves/mistakes. 

Systems of Play

SYSTEMS OF PLAY IN KABADDI

The systems of play  (formations) are a set of guidelines for a team that governs their individual and collective movements.  Commonly this is seen as a starting formation and then variations in fielding the defensive in different situations.  Different formations can be used y a team depending on whether the team wishes to play more attacking or passive. 

System of play has been defined as a group of parts working together in a regular relation. In the field of sports, system of play in any team game is recogniged pattern of play resulting from the use of the players assigned with specific functions. The functions may differ from one player to another but the main objective of all the players remains same, i.e., to give the best performance to the team as a whole. In any system, the functions of each player are related to the functions of other players and are not to be taken in isolation. A sound inter-relationship is must for any team game since it takes a well planned methodical arrangement to face the opponents and to defend the team.

“A system of play is method of arranging players on the field in order for them to caryy out particular duties” – William Thomson (Teaching Soccer)

“Any system, no matterhow poor it is, better than no system at all” – Arnold Red

Every system has its own advantages and disadvantages. Any system, either in offence or in defense, is formulated on certain basic concepts. In Kabaddi, defence is a combined effort, in which the whole team has a responsible role to play. Each defender has specific role, duties and responsibilities to perform for the success of teams tactical moves and strategies. Unlike other team games, in Kabaddi the defence players keep on varying in number due to the "out and revival" rules of play.

On account of the frequent changes in the number of players, the defence players have to adopt different system of play to suit each situation. Irrespective of the number of the players in the court at any given time, the defence has to adopt an effective system of play that will enable them face the challenge of the apponents as well as hide their team weak points. All the defence strategies depend ultimately on the system of play adopted. This is the reason why systems of play are accepted as teams defence strategies.

Most important points to be considered while adopting any particular system of play:

  1. Individual abilities of the players
  2. Physical fitness of the players
  3. Position to be covered
  4. Number of players available on the field
  5. Strong and weak points of the team
  6. Tempo of the game
  7. Opponents strategy 
  8. Opponents weak points

Advantages of adopting a system of play:
  1. In a system, each player is assigned a specific task & share responsibilities
  2. Optimum utilization of space with any number of players
  3. Proper team control
  4. Better combination and coordination 
  5. More confidence to exploit the situation
  6. Less injuries

SYSTEM OF PLAY WITH SEVEN PLAYERS IN THE FIELD OF PLAY 

A)  2-3-2 SYSTEM

  1. This system is adopted to maintain width in defence
  2. Centre chain covering range will be more with three players in the chain
  3. Movement of Centre zone will be passive
  4. Chain holds by the CZ will be less and difficult
  5. Individula holds and block are advisable
  6. Team will adopt corner to corner aggressive play
  7. Effective system when the team is in good lead of points
  8. Passive and safe system of play

B)  2-1-2-2 MOBILE SYSTEM

  1. The centre chain is more active, with the Centre man keeps on changing his foot work according to the raiders position and joins the cover to form the chain
  2. Chain will move with two players in CZ and one player will leave the chain and will be ready for the individual catches and supports
  3. Movement of the chains are faster
  4. Centre man is the key supporter in catching skill
  5. This is the most popular system used by almost all the teams now-a-days

C)  2-1-2-2 FIXED SYSTEM

  1. Fixed system is mostly used as a strategy to prevent good raider from playing defence
  2. To avoid heavy raiders in the defence moves
  3. The CZ will cover both sides with two fix covers by keeping one player away from the defence
  4. The main cover will become supporter when the chain moves on other side
  5. The centre chain shall be more active and quick as they need to play both sides
  6. The team will play with six players defence system 
  7. Most useful to give rest to the main raider or Bonus scoring raider

D)  2 - 1 - 2 - 1 - 1   SYSTEM

  1. The strategy in this system is to play with two corners in one zone
  2. The main corner zone will be played by a single defender and behind the corner another single corner position player will take position for individual  block 
  3. Mostly used to adopt as a sudden attack on the raiders to hold or block
  4. The main corner should cut his path and give chance to the player behind him
  5. The raider should not be allowed to anticipate the move
  6. Used as a situational tactics 
  7. Needs good practice as it is little complicated move

E)  2-1-2-2 TWO COVERS SYSTEM

  1. In this system the team will play with two covers in CZ from one side to cover the raider
  2. The main CZ will be covered with two players forming chain
  3. A single defender will position himself behind the main cover as second cover
  4. This is also to be used as a situational tactics but not as a regular playing system
  5. The first cover should give close cover to tempt the raiders to attack
  6. The second cover should hide behind the first cover position to escape the raiders view

F)  2 - 2 - 2 - 1  SYSYTEM

 

SYSTEMS OF PLAY WITH SIX PLAYERS IN THE COURT:

A)  2 - 2 - 2 SYSTEM

  1. This is a commonly used system with equal distribution of two players in each zone
  2. All the zones will have chains
  3. Centre chain will have to cover both sides with the same chain
  4. Very balanced system 
  5. Easy to accommodate bot strong and weak players in this system                                     

B)  1 - 3 - 2 SYSTEM

  1. One  corner zone will have a single defender, centre zone with three defenders
  2. This system can used as a strategy when the raider  attacks only one side
  3. Best system on the raider who attacks deep corners
  4. Centre zone has greater responsibility 
  5. Following chains will be more effective

C)  1 - 2 - 2 - 1 SYSTEM

  1. Very effective system for Individual catches
  2. The team will paly with two chains and two single corners
  3. Corner player will remain behind the chain to tackle when the attack is made on the chain
  4. Thigh hold and Blocking are the best used skills 
  5. Chains shall try to tempt the raider by giving close covers

D)   1 - 1 - 2 - 2  SYSTEM 

  1. Used as strategy when the raider attacks deep  on 2nd man
  2. Applicable on the heavy raiders
  3. Two chains will be facing the raider
  4. Waist hold and ankle hold are more effective
  5. Mostly used on the raiders who play on one side deep 

SYSTEM OF PLAY WITH FIVE PLAYERS IN THE COURT:

A)   2 - 1 - 2 SYSTEM 

  1. In this system both corner zones will have chains and CZ will have a single defender
  2. The CZ defender has to paly both left and right covers position
  3. This formation is very effective to maintain width in defence 
  4. This system is very useful against the raiders who attack from 2nd to 2nd
  5. Most commonly used and balanced system of play
  6. Main raider of the team can be avoided by keeping at CZ also

B)   2 - 2 - 1  SYSTEM

  1. This system is very effective to capture the raiders who attack deep on the  corners
  2. Facing the attack of tall and heavy raiders will be easy 
  3. Raiding zone will have a single corner to take individual catches or dives
  4. Depth in defence can be maintained
  5. Very effective on mat surface

B)   1 - 3 - 1  SYSTEM 

  1. The Centre Zone  will have three players
  2. ​Both corners will paly single
  3. Very effective for following chains or Blocks
  4. Centre chain will lead the defence and takes more responsibility
  5. Effective on the raiders who attack from corner to corner

D)   1 - 2 - 2   SYSTEM

  1. This system can be used as a situational strategy
  2. One single corner and one CZ chain will face the raider
  3. Most effective for application of Running Blocks by the single defender
  4. Need to give close covers
  5. Running footwork is required to cover the distance 

SYSTEM OF PLAY WITH FOUR PLAYERS IN THE COURT: 

A)  2 - 2 SYSTEM

  1. Very good system to maintain width in defence
  2. Equal distribution of the players and zones
  3. Both chains will have to play dual role of corner and covers
  4. Chain tackles are more effective 
  5. Defenders need cover the gaps 
  6. Running moves are necessary

   B)   1 - 2 -1  SYSTEM

   1. Only Centre zone will have a chain with two players

   2.  Both corner zones will be with single defender

    3. Good for diving catches

    4. Corners can apply ankle holds and combination holds             to stop the raiders

 

 

C)   1 - 1 - 2   SYSTEM

  1. One chain will be formed at Corner Zone to face the raiders attack
  2. Centre Zone will have one cover 
  3. Good to use on the raider who attacks one side only
  4. Raiders can be trapped with following tackle by the corner who is at behin d
  5. Corner chain should attract the raider and take deep inside 

 

C)  1 - 1 - 1 - 1 SYSTEM OF PLAY

 


 

  • Very good in individual tackles

  •  

  • Chances of escape from the raiders are good

  •  

  • Diving skills are very effective

  •  

  • Very effective system in Beach Kabaddi

 

D)  ALL IN ONE SYSTEM

(4 PLAYERS SINGLE CHAIN) 

(USED MOSTLY IN CIRCLE STYLE KABADDI)

* All the four defenders form in to a single chain 

* Only one player tackles with the raider 

* No support by any other player is foul

* In this form every defender is ready to tackle

* Individual holds and wrestling is allowed 

* If the raider is tackled for more than 30 seconds, defender team scores a point

SYSTEM OF PLAY WITH THREE PLAYERS IN THE COURT:

A)   1  - 2  or 2 -1 SYSTEM

  1. The side in which the raider attacks shall have one single corner
  2. One chain will be positioned in front of the raider as cover
  3. The same shall be maintained in case the raider moves other side also
  4. The supporting player will have move from zone to
  5. zone  

B) 1 - 1 - 1 System 

All the three defenders will play individually

-  No Chain is formed

-  All the positions will be covered 

-  Each player takes charge of one zone

-  Very effective for dives and individual catches

 

SYSTEM OF PLAY WITH TWO PLAYERS

IN THE COURT: - (1-1)

 - NO CHAIN WILL BE FORMED

 - BOTH PLAYERS WILL PLAY AS CORNER CUM COVER

 - TRY TO TAKE THE RAIDER DEEP IN TO CORNER ZONE

 - INDIVIDUAL CATCHES ARE MORE EFFECTIVE

 - MOST SUITABLE FOR DIVE CATCHES

Tactics

 

 

 

TEAM TACTICS AND STRATEGIES

There are unquestionable and very fundamental differences between strategy and tactics.Not only are these words were used poorly and often interchangeably, but a poor understanding of the meaning of the words can inhibit or mislead a persons overall training outcomes and objectives. It can muddy a persons goals and lead people down the wrong path. Sometimes, years can be spent training a certain way or in a certain system that is not really in line with their long term overall goals, purely because the meaning of ‘strategy’ and ‘tactics’ is not clearly understood.

Tactics and Strategy are used in conjunction in most team games. Although they are meant to refer to the same thing, that is art of performing a skill in a competition with direct or indirect opponents, , they signify a lightly different concept. According to Tudor.O. Bompa in his book "Theory and Methods of Training", both these terms are of Greek origin and borrowed from Military terminology. 

TACTICS
The Oxford English Dictionary defines the word tactic as "The art of placing or maneuvering  forces skillfully in a battle or maneuvering procedures adopted to achieve some thing"

In the field of sports, tactics means the arrangement of skills and techniques and their application in such a way as to out wit the opponent. The main characteristics of the team tactics are to create and convert the game situation and also exploit a given situation to advantage by employing the most suitable skill and technique in the competition. In a nutshell, Tactics is the means to demoralize the opponents and this can be accomplished through techniques of the game,  body gestures, specific movements, behaviour and even speech.

STRATEGY

strategy is a plan of action made before a game is played. The plan made up before or during a game to break down opposition defence or to score. 

The Oxford dictionary defines strategy as "Planning and directing of the whole operation of a campaign or war: plan and policy" The strategy with reference to team games such as Kabaddi is the elaborate plan of action devised for the team prior to the actual competition. 

Strategy focuses ob wide spaces, long periods of time and also large movements of forces. On the other hand, tactics refers to some thing on a smaller scale of space, time and force. Strategy basically preludes war planning, while tactics refers to the action on the battle field itself. In short, strategy signifies the elaborate plan of action prepared much before the competition, while tactics signifies this plan or strategy into practice during the actual game situation. Strategy is in theory, while tactics is the practical form of the plan.

A Sample Tactical Move in Action: 

 

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